Aditionally legendary weapons are not quite worth taking due to their lack of attribute bonuses and the fact that they are not affected by the gear-limitations you set in custom mode. You could lure them away but you might run into more enemies which then chase you until the end of days. Settingswise I chose to disable legendary weapons as when they spawn on a pedestal out in a world, every enemy around them becomes near impossible to kill within an acceptable amount of time. Optionally you can take Soldier’s resistance to resist a bunch of malaise during clustered situations and Extended Healing for further reduction to malaise per chance after defeating an elite enemy. – Emergency Triage: For the very final showdown. – Disengagement: For either regular gameplay or during bosses so you have time to heal. – Dead Inside: for a large increase in health (enemies hit hard!) aswell as an increase cap for malaise infection. – Necromancy: for guaranteed reduction of infection after every boss fight. It helps a great deal after taking cursed chests to clear as many enemies in one hit as possible, aswell as dealing a considerable amount of damage to bosses and tougher enemies, such as elites.Īs for mutations you have several choices yet these few are a must: The Heavy Grenade was chosen as the only ability to ensure you finding it as commonly as possible. The Rampart is my most favourite choice of shield since if you managed to parry the first attack of a combo, it won’t matter if you mess up the rest of it (Especially important during Time Keeper and Hand of the King) The Giantkiller (unlocked from killing The Giant for the first time) will be used for the endgame. The Marksman’s bow is an essential piece to this strategy to keep you safe throughout most of the game. With every death my mood got worse, my hands got shakier and I started taking more and more stupid damage earlier and earlier on, so I reduced my amount of daily attempts from about 20, down to 5, then 3, then 2, then took a week off from trying at all and then got back into it with about 2 daily runs. The recommended amount of attempts per day in your case should be around 1 to 3, with a few hours (~1-2) of breaktime between every one of them.ĭon’t make the same mistake as me thinking that the more you attempt it consecutively, the better you get since, atleast in my case, that was the furthest thing from what happened. If you rage easily at video games I HIGHLY recommend you to try taking it especially slowly and easily on this particular set of difficulty. Due to the insane health scaling of enemies on 5BC compared to any other difficulty in the game you are (almost) forced to take every single cursed chest. So you should certainly bring some dodging and/or parrying skills along for the ride while that skull is above your character.ģ. The dialogue upon defeat changes slightly saying you beat him “fairly”, afterwards he offers you the 5th boss cell.Ĭhanging the difficulty to 5BC is the same as with any other difficulty.Ģ. In order to unlock it you must first beat the The Giant boss on 4 Boss Cells difficulty. 5 Boss Cell Difficulty is by far the hardest content the game has to offer as of update 12: Rise of the Giant DLC Since you managed to unlock 5BC in the first place, I assume you are aware of what that is.ġ. This weapon does not glow when crit boosted.This is a guide based on using the custom mode feature to make the run as smooth as possible.The Color of a Gentlemann's Business Pants Mouseover cells to preview the images on a dark background.
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